Matsuno Family Double Whammy: Osomatsu-san (Anime series)

The irony of anime being easier to legally enjoy than ever before, thanks to online streaming and simulcasts, is that I’m actually watching less anime than I did when I was younger. I’m not sure why, either. Maybe it’s because the flood of new series that comes out with each season is overwhelming. Or maybe it’s because I’m an old fart who prefers the general look and stylings of anime from the 80s and early 90s. Or hell, it could just be that the list of hundreds upon hundreds of games I want to examine is higher priority. As a result, there’s a lot of stuff I want to watch, and fully intend to watch… someday. Mostly stuff folks online have given high praises, like Monthly Girls’ Nozaki-kun, Ore Monogatari, Tatami Galaxy, Showa Genroku Rakugo Shinju, and a whole shitload of Gintama. (And maybe some Ushio and Tora too, y’know, to satiate my love of out-of-left-field throwbacks.)

My viewing habits have changed, too: rather than buying DVDs volume by volume as I did in the early aughts, I prefer to binge-watch batches of stuff when the time arises. I make a few exceptions: I eagerly ate up SeHa Girls when it came out, and I’m watching the adaptation of Jojo part 4 weekly. Generally, though, I like my anime in meaty chunks — which is how I opted to view the subject of today’s article. I watched most of the first half of Osomatsu-san before I left for my Japan trip, and blazed through the rest of it last weekend in-between some writing, which was probably the ideal way to consume this show: Once you get a taste of the Matsuno brothers, you want another hit of it as soon as possible.

It’s a damn fine show, is what I’m saying.

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Gaming.moe’s Second-Annual Kusogecast this April 1st!

We’ve been around for a while now, and I’ve been doing my best to try and establish a few traditions around these parts. Last year on April Fools’ Day, we ran the Kusogecast, which involved many hours of playing a wide variety of garbage for your entertainment.

Well, we’re doing it again! We’re still going to play awful games for a lengthy stretch of time, but this go-around we’re going to limit it to a single title. We’re going to see how far I can get into the legendary Famicom RPG, Hoshi wo Miru Hito/Stargazer, in a six-hour stretch.

It’s going to be painful. And amazing. Painmazing!

Everything will be going down on my stream channel. We will be starting up on Friday, April 1st, at 5:30 PM PST and end around 11:30-midnightish. Co-commentators will be joining me throughout to share in the “””fun””” and “””excitement””” of one of the most utterly unfair RPGs ever.

(In case you’re wondering: I’m playing the patched, translated version with actual saves and fixed walkspeed. Yes, I know, it’s not the 100% authentic kusoge experience, but I think constant password re-entry whenever I wipe isn’t particularly entertaining as a viewer. No savestates, at least, so I’m still suffering!)

If anything changes — which is possible, given some connection hiccups I’ve had lately — I’ll be sure to post it on my Twitter accounts, @Zerochan and @Gamingmoe. I’m looking forward to another April 1st of terrible retrogames, and I hope you are, too!

Book Review: Legends of Localization Book 1: The Legend of Zelda by Clyde Mandelin

I should preface this with, perhaps, an admission of potential bias: I think Fangamer is one of the raddest “nerd stuff” companies out there. Their merchandise is clever and classy, their clothing is nicely designed and high-quality, and they’re just a nice collection of really cool folks selling cool gear. They don’t put out books quite as often as clothing and accessories, but when they do, they’re usually pretty fantastic.1 So when Clyde Mandelin, well-known fan and pro translator, announced that he was going to expand on some of the material of his Legends of Localization site in book form, I was pretty hyped!

Though, I have to admit, I wasn’t horribly enthused by the initial choice of focusing on Zelda I. There really wasn’t a whole lot of text to the game, after all – how could you possibly fill up a 200-page book about it? As it turns out, however, there’s a lot of interesting ground to cover in localization that extends beyond just in-game text, and Mandelin’s book goes into all of it in great detail.

So, let’s get right to it – here’s a review of Legends of Localization, Book 1!

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Images used in this piece are a combination of my own and promotional images from Fangamer’s website. The latter should be easy to distinguish with the watermarks!

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  1. With the noted exception of SMB3 Brick by Brick, which I was so disappointed by that I vowed to start reviewing gaming books – and here I am!

The Gaming Figures of Winter Wonder Festival 2016

Y’know, with so many gaming websites now printing a bunch of general “nerd news” amongst gaming-related articles, I find it saddening how much Wonder Festival gets ignored. Here’s where all of the coolest gaming figures on the planet are being showcased, but nobody’s talking about them! It’s not even a matter of “well this stuff is only available in Japan” anymore – hell, GameStop and Hot Topic are stocking Nendoroids and scale PVC figures these days! It’s never been easier to get a lot of these things! But no, we’re gonna focus on unboxing whatever garbage Funko pooped out last week, I guess.

Oh, uh… I guess I got a little ranty there! Eheheh. Anyway! Winter Wonder Festival 2016 was last weekend, and with it came a whole mess of figure news! As usual, I’m here to collect the coolest gaming figures that were shown and put them all in one handy little article for you! Hooray! This year brought us some super cool surprises – while I was a little disappointed overall that my favorite manufacturers didn’t have much truly “wow”-inducing new stuff to show, the out-of-left-field announcements of stuff like a friggin’ figma Iron Fossil and Beat from Jet Set Radio more than made up for it.

The usual disclaimer: I know things like the Fate series. Shining stuff, KanColle, etc. fall under the “games” category, and I am excluding them because there are just so many of those figures that you can very easily find pics and info elsewhere.1  We’re focusing on the more under-the-radar gaming figures – the sort of stuff that doesn’t get merchandised in shiny plastic form all that often.

Click on the photos to see bigger versions if they’re available. And, as always, if I missed anything, let me know in the comments!

Images are sourced from Akibahobby, FigSoku, Dengeki Online, and the official Good Smile website.

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  1. I would also like to welcome Granblue Fantasy into this category. Damn, does it EVER have some gorgeous figures, though.

The 2015 Gaming.moe Waifu Awards

Ah, yes, it’s that time again – 2015 has shuffled off into the history books, and the majority of 2016 lies untold before us!  Which means it’s also time for a now-annual Gaming.moe tradition – the Gaming.moe Waifu Awards.

In case you’re wondering – no, we’re not awarding awards to our favorite game waifus, because I’d have the same winner every year. It’s a name we adopted in the general spirit of the site for non-traditional year-end awards. Rather than doing typical categories like “Best Graphics,” “Best Fighting Game,” and the ever-argued-over GOTY, we give awards based on weird, arbitrary categories based on noteworthy happenings of the previous year. (You might want to check last year’s awards to get a better idea, as I explain the concept a little more in-depth there.)

2015 was a very good year for gaming as a whole. We got lots of fantastic new releases, juicy industry drama, and promising new projects. Of course, not all noteworthy happenings were the stuff of major hashtags and gaming news site headlines. Let’s celebrate the best (and worst) Waifus of 2015! Continue reading

Arcade Road Trip: Natsuge Museum (Akihabara, Tokyo)

I visited Japan for the first time in a while over the holidays, spending my new year with a posse of fellow nerds celebrating in the most irredeemably dorky way possible: Comiket and arcade-hopping. (And a few game bars, too, for good measure – A Button is a lot smaller than I thought it would be!) While some Tokyo arcades like Mikado and HEY have already developed a strong reputation among retro-obsessed fans from abroad, I’d like to showcase a smaller, cozier, but similarly cool retro game space called the Natsuge Museum.

The name “Natsuge Museum” is derived from a combination of the words “natsukashii” (nostalgic), “Game,” and “Museum.” It’s located a short walk away from Akihabara station, though it’s in the opposite direction of Chuo-dori where HEY and most of the major stores are located. It’s a bit easy to miss: it’s not on any major roads, and its signage is limited to a few posters and banners hanging around the vicinity. It’s a fair bit smaller than those arcades, as well, being a single-floor establishment with as many machines as possible crammed into the space while still allowing you to move – just like the good ol’ game centers of old! This place is here to make you feel like you’ve warped back to the 80s, or perhaps the early 90s, when little arcades like these dotted the landscape, offering fun, strange, and challenging titles for everyone who was willing to waltz in and plunk a couple hundred yen into the machines.

Let’s take a more detailed look inside, shall we?

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Game Music Highlight: Super Mario Galaxy 2

You ever find that there’s a piece of music that comes out of nowhere and is just perfect for your mood at the time? Sometimes it’s something new you’ve never heard before, but for me, it’s usually a song I haven’t heard in a while that crops up again somewhere. I hear it again and then BAM! It’s in my head, it’s in my music player, and it’s playing nonstop, because it echoes my emotional state so utterly perfectly.

As I write this, I’m a little over a week away from visiting Japan. It’s been a while, but I’m super excited to go back to Comiket and see a bunch of old friends (and, of course, get some great material for this very site!). I’m looking forward to it with a feeling of adventure, but also some nervousness: Have things changed significantly since the last time I was there? Is my spoken Japanese still up to snuff? Will all my meetings go as planned? Am I going to get bodied at the FV2 player meetup?

I was pondering this over the weekend, after getting home from an event out in Oakland. I was watching my pal Tie Tuesday stream 12 hours of Super Mario Galaxy 2 (he does 12-hour streams monthly) and was immediately struck with that feeling of this is that song when the theme for Starship Mario came up.

The more I think about it, the more I feel that this is probably my favorite piece of Nintendo music ever – yes, even moreso than songs from the F-Zero games, which I love to death. I was very disappointed that it wasn’t in Smash 4, with the Mario Galaxy stage and all. It’s just such a wonderful song, evoking a feeling of being in a pleasant, comfortable space, but facing forward into a (quite literal, in this case) universe of adventure and discovery waiting just beyond. No matter where your travels take you, there’s always the special place you call home waiting for your return. It’s so pleasant and uplifting that I simply can’t tire of it, and it’s so utterly perfect as I’m sitting here packing my bags and making all my preparations.

There’s a bit of that distinct Nintendo flavor to it, as well, in how the song evolves as the game progresses – a common motif in the Mario series. The link above contains all of the versions of this song, starting with the woodwind/flute version that plays at the very beginning of the game when the Starship Mario is just starting its voyage. As you get further in and you add a few more features to your ship, the song changes up a bit, retaining the same melody but adding drums and changing the key instruments to strings and brass instruments. The final step of the song, coming in during the endgame, goes in even more heavily with the bass and drums, making for a heroic-sounding anthem and reflecting all the progress you and Mario have made on your journey. It’s so, so good!

The Mario Galaxy series has no shortage of excellent music , but this stands out to me as the best of the best. I’ve had it playing regularly all week, and I’ll probably continue at least until I board my plane to Haneda. It’s a wonderful feeling.  Maybe I can pass it on to you through this. If not, well, I tried at least!

The Problem with Level-5

One of the most awkward feelings in the world is seeing everyone around you get excited for something and not being able to partake in said excitement. I get that feeling every time a Level-5 game is announced for localization (or, really, just announced in general). Folks on the professional and consumer side of things seem to get super hype for anything Akihiro Hino’s team from Fukuoka cooks up, while I find myself kind of sitting on the sidelines trying hard not to rain on anyone’s parade. Because frankly, I really don’t like Level-5.

“But Heidi!” you say, completely hypothetically, “What’s not to like about Level-5? They’re one of the few Japanese developers investing in big, beautiful games that have global appeal! They’re proof that Japanese game development can still be on par with Western AAA offerings! Isn’t that a good thing?”

That wouldn’t be an incorrect statement, either. Level-5 is very much like a Western AAA developer – they make games that are graphically sumptuous, filled with charm, and are appealing to global audiences. And that, I feel, is their major problem.

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Misadventures in Romancing SaGa, part 1 of ???

In retrospect, my attempt to do a SaGa theme month for November was… well, not a bad idea, really, but terribly misguided. Here I was, thinking I’d be able to blow through Romancing SaGa 1, 3, and the heavily SaGa-inspired Legend of Legacy all in the course of a month. Not only did that not happen, but I learned a very hard lesson: SaGa games beyond the initial batch of localized Final Fantasy Legend titles require an intense persistence and dedication on the part of the player. The only way these games reward you is if you’re willing to put a hefty amount of time and effort into learning their weird quirks.

Not only that, but you have to be prepared to mess up. Like, a lot.

So in the time I’d hoped to have completed three games, I wound up kind-of-completing… one. Sort of. Actually, I didn’t finish Romancing SaGa at all. Instead, I got to a point where I realized “Holy crap, going into this totally blind was a real bad idea and I’m gonna start over now that I’ve learned what it is I should actually be doing.”

Yep, you heard me. I’m going to toss all my Romancing SaGa progress out the window and restart again at some point down the line. I’m thinking in… March or so? So consider this Part One of a continuing RS1 travelogue, with a continuation down the line once I’ve played through a few other SaGa titles and had some time to read over guides more thoroughly.1

So, the question is: What went wrong this time through, and what did I learn from it?

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  1. I was offered a copy of the PS2 Romancing SaGa remake, as well, which I’ll likely also play through at some point.

This is the post about Undertale (feel free to visit it anytime)

(Header art by ellenalsop from tumblr)

So it’s come to this: I’m writing about Undertale, as is seemingly required of any games journalist worth their salt at the moment. Not that I mind at all – Undertale was genuinely one of the best gaming experiences I’ve had all year, and a game worth analyzing with a critical lens on numerous levels. (I’m only sad that my pile of paid reviews prevented me from getting to it sooner than I actually did, because I could only go into it about 85% fresh rather than 100% fresh.)

I’ve played and finished Undertale on the Neutral and Pacifist endings1. I’ve come to realize that it’s nearly impossible to really talk about Undertale without massive spoilers for the experience, because Undertale is considerably more dense than its short playtime (5-7 hours for each ending in my case) might make it seem. Everything feels deliberately designed to build the game’s world without any dull padding or superfluous filler, which is why the whole thing just feels so darn good – but also why even talking in more than the vaguest terms about the game can detract from the experience. So lemme just go ahead and put this here:

SPOILER WARNING: HOLY CRAP IS THERE GONNA BE SPOILERS HERE, just play the game already if you haven’t it’s real good

 

Ahem. Anyhow!

There have already been a bazillion posts written along the lines of “Undertale made me feels so hard that it took me on a feels trip to the Feeld of Dreams where Officer Fielmann arrested me for feelsing myself in public etc,” so I’m opting for something a bit different in this article. It’s clear Undertale takes a lot of influences from other games – the Mother/Earthbound series in particular – but there are a lot of interesting parallels and influences from other titles that don’t seem to have been picked up on as much. I’m going to point a few of these out – and say why I feel the comparison is valid, in some cases.

So, where to start…

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  1. I watched slowbeef play the “genocide” route because hell no I couldn’t do that, I’m not a horrible enough person