Arcade Road Trip: Anata no Warehouse (Kawasaki Warehouse)

If you follow me on Twitter, you’re probably aware that I went to Japan again over the holidays. My trip was a good one: I went to Comiket with a bunch of cool people from Lab Zero, went to the annual Fighting Vipers 2 crew bounenkai, dropped by Osaka to see rad folks and acquire a Raimais PCB, and somehow wound up in two different Sega-themed cafes over the course of my visit. Among other things!

Of course, I made sure to swing by a few arcades in the process. Much to my anger and disappointment, Akihabara HEY stopped selling its most recent round of exclusive merch the day before I got to go there, but I still managed to bring ANN’s Mike Toole inside and inspire a column in the process. TRF in Nakano was another stop, and it’s still as full of beautiful poverty fighting games as it ever was — though they seem to have brought in some Magician’s Dead machines as of late.1 And, of course, I swung by Mikado to do some work there (stay tuned for more on that).

There was one arcade I had to go to this time around, though. Last year, I saw pics a buddy took of a place referred to as the “Kawasaki Warehouse.” What I saw looked incredibly bizarre: an arcade modeled after the infamous Kowloon Walled City of Hong Kong, filled with decaying signs, dim lights, and musty, decrepit structures that appeared to be falling apart. Among all of this was a swath of arcade machines: white cabinets, bright screens, and colorful lights standing out starkly against the tarnished brown and gray of the surroundings. I knew this was something I’d have to see for myself.

That’s exactly what I did. And now, I come back to you with pictures in hand of what might be the coolest “theme” arcade I’ve ever been to, Anata no Warehouse.

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  1. As a friend put it, “Given what gets played at TRF, if Magician’s Dead is there, that means it probably bombed everywhere else.”

Interview: Taka Maekawa of Natsume-Atari

It’s undeniable that there’s been renewed interest in certain retro genres as of late, but there’s one old-school arcade genre that rarely sees any modern-day love: the third-person crosshair shooter. The likes of Cabal, Blood Brothers, and NAM-1975 simply aren’t being made anymore in any format, and that’s extremely unfortunate.

So when Natsume announced that Wild Guns – a SNES game that served as both a loving tribute to the genre and one of its last great examples in the past few decades – was getting a revised an enhanced PS4 reissue as Wild Guns Reloaded… well, I knew that Gaming.moe would have to do something involving the game. This site is built on love for classic gaming genres and underappreciated gaming gems, after all! Even more exciting was the news that original development staff from Natsume-Atari was working on the game. Not only were they going to adapt the game for a new platform, but they planned to add all-new levels and characters as well! My hype was officially through the roof, and I doggedly pursued the chance to interview the game’s creators for a rare look into the creation of a true modern retro revival.

Thanks to the help of Mika and other great folks over at Natsume, we were able to arrange a discussion with Mr. Taka Maekawa, the game’s producer over at Natsume-Atari in Osaka. Please enjoy this exclusive interview about the creation of Wild Guns Reloaded — which, by the way, is now available on PSN and in a limited physical release!

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Review/Build: Sega Astro City 1/12 cabinet model by WAVE

“Candy cabinets.” It’s a catch-all English term to refer to Japanese-style sit-down arcade cabinets where you can fairly easily switch the games contained within. There seems to be a bit of speculation as to where the term came from… though I’d wager the most obvious source is the Neo Candy cabinets, which commonly housed Neo-Geo MVS units.

There are a lot of different models of “candy cabs” out there, but to many, the de facto candy cabinet is the Sega Astro City, a model you’ll still see around many a Japanese arcade in this day and age. Countless matches of Virtua Fighter 2 were played on these machines back in the day, and their versatility and adaptability have made them a popular choice for retrogaming setups to this day.

Yes, the Astro City is practically synonymous with arcade games to many Japanese arcade fans. Which is why we all exploded with glee when we found out that model maker Wave, who had previously made replicas of modern Vewlix cabinets and the riding Hang-On cabinet, was going to make an Astro City model.  This was gonna be great!

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And yes, it is a pretty spectacular kit! It’s not too tough to build for the beginner, but offers a lot of potential for customization if you really, really want to create the miniature arcade machine of your dreams. In my case, I wanted to put a very particular game inside one of these cabinets. But I wanted to build it together with you, my dear readers – and that’s exactly what we’re going to do today!

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Gamest’s Favorite Character Rankings from 1987 to 1991

Hey guys, it’s almost election day!

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Yeah, that’s more or less my reaction to the shitshow of US politics, too. But instead of depressing ourselves, let’s look at the polls of yesteryear that truly mattered. I am, of course, talking about the favorite character polls published in seminal Japanese arcade gaming journal Gamest from 1987 through 1991.

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Gamest, for those unfamiliar, was an early Japanese game magazine whose focus was almost entirely on the culture of arcade gaming. The magazine was founded in 1986 and enjoyed plenty of success, going from bimonthly to monthly issues fairly quickly thanks to strong fan response. When Street Fighter II rolled around and became a phenomenon, however, the magazine became even bigger, eventually going biweekly at the height of the fighting game boom. Bolstered by the strength of arcades in the mid-90s, the publisher, Shinseisha, expanded briefly into spinoffs like Gamest EX (console games) and Comic Gamest, and even had a store focused on selling arcade game-related merchandise called Marugeya. But everything ended rather abruptly in 1999 with Shinseisha’s bankruptcy, killing off the magazine and other business operations tied to it. (Several former Gamest staff migrated to publisher Enterbrain to create Arcadia magazine as a successor, which would encounter its own abrupt death many years later.)

The magazine had a ton of passionate, talented writers throughout the years: as the Japanese Wikipedia article on the magazine notes, many of Gamest’s early writers came from VG2 and VG3, early arcade gaming doujinshi publications that were the contemporaries of Satoshi Tajiri and his Game Freak doujinshi. Graphic artist Han, who’s best known for his work at Treasure, was part of their writing staff at one point, and artist Mine Yoshizaki cut his teeth doing various art pieces for the magazine.

Amongst all of the strategy guides, interviews, reports, high score tables, and special features, however, every Gamest issue would contain a section called “Gamest Island,” which was dedicated to reader submissions. In early 1992, Gamest collected all of its Island sections up to that point into one giant book, called Gamest Island Mokushiroku.

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One of my current fixations is trying to snag cheap Gamest issues when they pop up for media preservation purposes, as the Japanese arcade scene of the 80s and 90s is a fascinating subculture that the West knows next to nothing about. When I saw this book for a good price, I jumped on it — and when I got it, I wasn’t disappointed in the content. This tome has 500-some pages of reader submissions that give a candid look into the Japanese arcade culture of the late 80s and early 90s from the very people who were the most passionate about it. There’s tons of art, plenty of letters, lots of terrible jokes, a bunch of reader-made “How much of a gamer are you” polls, parody game ideas, and even odd bits like someone’s Night Striker fanfiction. There are early memes and trends that show up, heated opinions (you start seeing some anti-Street Fighter II art and sentiment after the game blows up in popularity), and even in-column conversations between readers: one issue features a woman writing in to complain about men treating her badly at the arcade, the next issue has a guy sending in a drawing he did to support her, and the issue after that has her replying with more art as a thank-you. (It really seems charming and quaint compared to internet interactions today, especially since nobody got called a beta cuck.)

Every year Gamest would also hold reader polls on various subjects — and among them were various “favorite character” polls. From 1987 onwards, Gamest would have a reader-voted “favorite character” poll, along with rotating sub-polls in various other character categories. The results of each of these are also published in this book, and how the votes played out is pretty amusing: there are clear winners, some head-scratchers, and some utterly bizarre picks that appear to be ancient memes and jokes from a bygone era in Japanese gaming. Let’s take a look at how the polls went!

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Book Review: Legends of Localization Book 1: The Legend of Zelda by Clyde Mandelin

I should preface this with, perhaps, an admission of potential bias: I think Fangamer is one of the raddest “nerd stuff” companies out there. Their merchandise is clever and classy, their clothing is nicely designed and high-quality, and they’re just a nice collection of really cool folks selling cool gear. They don’t put out books quite as often as clothing and accessories, but when they do, they’re usually pretty fantastic.1 So when Clyde Mandelin, well-known fan and pro translator, announced that he was going to expand on some of the material of his Legends of Localization site in book form, I was pretty hyped!

Though, I have to admit, I wasn’t horribly enthused by the initial choice of focusing on Zelda I. There really wasn’t a whole lot of text to the game, after all – how could you possibly fill up a 200-page book about it? As it turns out, however, there’s a lot of interesting ground to cover in localization that extends beyond just in-game text, and Mandelin’s book goes into all of it in great detail.

So, let’s get right to it – here’s a review of Legends of Localization, Book 1!

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Images used in this piece are a combination of my own and promotional images from Fangamer’s website. The latter should be easy to distinguish with the watermarks!

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  1. With the noted exception of SMB3 Brick by Brick, which I was so disappointed by that I vowed to start reviewing gaming books – and here I am!

The Gaming Figures of Winter Wonder Festival 2016

Y’know, with so many gaming websites now printing a bunch of general “nerd news” amongst gaming-related articles, I find it saddening how much Wonder Festival gets ignored. Here’s where all of the coolest gaming figures on the planet are being showcased, but nobody’s talking about them! It’s not even a matter of “well this stuff is only available in Japan” anymore – hell, GameStop and Hot Topic are stocking Nendoroids and scale PVC figures these days! It’s never been easier to get a lot of these things! But no, we’re gonna focus on unboxing whatever garbage Funko pooped out last week, I guess.

Oh, uh… I guess I got a little ranty there! Eheheh. Anyway! Winter Wonder Festival 2016 was last weekend, and with it came a whole mess of figure news! As usual, I’m here to collect the coolest gaming figures that were shown and put them all in one handy little article for you! Hooray! This year brought us some super cool surprises – while I was a little disappointed overall that my favorite manufacturers didn’t have much truly “wow”-inducing new stuff to show, the out-of-left-field announcements of stuff like a friggin’ figma Iron Fossil and Beat from Jet Set Radio more than made up for it.

The usual disclaimer: I know things like the Fate series. Shining stuff, KanColle, etc. fall under the “games” category, and I am excluding them because there are just so many of those figures that you can very easily find pics and info elsewhere.1  We’re focusing on the more under-the-radar gaming figures – the sort of stuff that doesn’t get merchandised in shiny plastic form all that often.

Click on the photos to see bigger versions if they’re available. And, as always, if I missed anything, let me know in the comments!

Images are sourced from Akibahobby, FigSoku, Dengeki Online, and the official Good Smile website.

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  1. I would also like to welcome Granblue Fantasy into this category. Damn, does it EVER have some gorgeous figures, though.

The 2015 Gaming.moe Waifu Awards

Ah, yes, it’s that time again – 2015 has shuffled off into the history books, and the majority of 2016 lies untold before us!  Which means it’s also time for a now-annual Gaming.moe tradition – the Gaming.moe Waifu Awards.

In case you’re wondering – no, we’re not awarding awards to our favorite game waifus, because I’d have the same winner every year. It’s a name we adopted in the general spirit of the site for non-traditional year-end awards. Rather than doing typical categories like “Best Graphics,” “Best Fighting Game,” and the ever-argued-over GOTY, we give awards based on weird, arbitrary categories based on noteworthy happenings of the previous year. (You might want to check last year’s awards to get a better idea, as I explain the concept a little more in-depth there.)

2015 was a very good year for gaming as a whole. We got lots of fantastic new releases, juicy industry drama, and promising new projects. Of course, not all noteworthy happenings were the stuff of major hashtags and gaming news site headlines. Let’s celebrate the best (and worst) Waifus of 2015! Continue reading

Game Commercial Music Highlight: Shakunetsu no Fire Dance

I made my third guest appearance on Laser Time’s Vidjagame Apocalypse podcast this week to talk about all manner of subjects. Since the show actually isn’t live yet as of this writing, I’m going to try not to spoil too much, but at one point I start going off into the history of Compile and the Puyo Puyo puzzle game series. Puyo Puyo Tsuu/2 was a massive hit in Japan and still considered a pinnacle of the series by many, but it also marks the apex of Compile’s meteoric, Puyo-fueled rise and fall into massive financial problems.

But that’s not the focus of this little featurette, given that I babbled about it at length on the program. Instead, I’m here to talk about Puyo Puyo Tsuu’s commercials; Specifically, a song that was used in them: Shakunetsu no Fire Dance (“Red-Hot Fire Dance”).

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We’re used to songs being used to promote products in North American television commercials, but usually it’s stuff that’s already established as familiar through months or years of airplay. Japan has a tendency to tie new songs and talent more directly to products, often launching singles to accompany a shiny new ad campaign for a product. This is beneficial to both parties involved: the product being advertised gets association with a potentially hot up-and-coming talent, and the artist/song get additional exposure as people remember the catchy song snippet that played on TV and think, “hey, I should seek out the whole thing!” (The commercials display the song title and artist name specifically to help people remember what they heard.) Games utilize this tie-in strategy fairly often. Just look at Final Fantasy as an example: All of the single-player installments since 8 have prominently featured a vocal song in Japanese advertisements and in-game.

Puyo Puyo 2’s advertising hopped on the song tie-in bandwagon even earlier than Square did. They didn’t look too far outside of the firm for composition and vocal talent, however – they enlisted Katsumi Tanaka, one of their in-house composers,1 to do the vocals for the song they would use to promote Puyo Puyo 2 in various ads (and sell as a CD single later on). The result is Shakunetsu no Fire Dance, an infectiously catchy little dance number that ranks among my favorite pieces of promotional game music.

Since commercials are so short, however, you could only hear the whole thing on CD, in music videos,  and in live show. Here’s a  bonus video from the Saturn version of Puyo Puyo Tsuu featuring a (very heavily compressed) FMV of a live performance:

Even better: There are multiple language versions of the song! First off is the Korean version:

And guess what, there’s an English version too! Turn on the Japanese comments on Nico to see the subtitles with the transcribed English lyrics – they’re definitely off in that grammatically incorrect direct translation way, but at the same time, they actually do make sense. That’s more than you can say for a lot of English versions of Japanese songs.

The song’s legacy didn’t end with ads and performances in the mid-90s, however: it also features as Arle’s theme in Puyo Puyo Da!, the (rightfully) ignored dancing game spinoff of the Puyo series.

That’s more than anyone else has written about this weird little footnote in Puyo history in English, I think. How about we wrap this up with a Vocaloid cover?

  1. He composed the fantastic Musha Aleste soundtrack, among many other things!

Do Run Run: The Overlooked Runs of Summer Games Done Quick 2015

Last week, another fine Games Done Quick event went down in the books, and as always, there were plenty of highlights: Swordless Zelda! More high-speed Tetris TGM! Races upon races with photo finishes! We watched, we stared in awe at amazing gaming skill, and we collectively raised $1.2 million dollars for Doctors Without Borders – a new record for the SGDQ events. But, as always, there are a lot of fantastic runs scheduled during an event that goes on for seven straight days that people with jobs and sleep schedules have to miss, particularly of games that might not be headliners like the Megamans and Marios and Metroids of the world. I’ve gone through and picked out some of my favorite runs from the event that you may have overlooked. Grab a drink, sit down, and watch some awesome folks play through some obscure (and a few not-as-obscure) games with amazing speed!

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The Gaming Figures of Summer Wonder Festival 2015

Oh boy, it’s Wonder Festival time again! Yes, Japan’s twice-yearly figure and modelling extravaganza just had its annual summer outing, and there’s plenty of great new stuff on display – especially if you like games! It’s a bit tough to find the interesting gaming figures amongst the massive amount of goodies on display, however.

That’s where I come in to help! I’ve been carefully searching for info on gaming-related figures from the show, and I’ve collected everything I’ve dug up here on this page to serve as a one-stop information source to know what kind of delightful game character figures you can expect to see go up for preorder from your favorite importer/exporter in the near future.

You might notice that this list doesn’t include *all* the gaming figures shown at the event. Like I said last time I did this feature, I understand that I’m omitting a lot of stuff from series like Im@s, Love Live, KanColle, Tony’s Shining stuff, etc. I’m not going to argue something stupid like “these properties aren’t games” because they are, obviously! But there are just so damn many of them that they’d dominate the list. I’d rather give the focus to more obscure stuff because hey, obscurity is our lifeblood here! I’m also skipping over stuff that’s already out for preorder, was shown elsewhere very recently, and/or hasn’t changed significantly since its last showing (i.e. that Orchid Seed Sorceress from Dragon’s Crown that still lacks a color prototype).

Images are sourced from Akiba Hobby (possibly NSFW), Dengeki Online, MFC, Figsoku twitter and website, WHL4U, the Hobby Search blog, and the AmiAmi Blog. As always, if I’ve missed anything, let me know and I’ll add it ASAP!

So normally I try to sort by manufacturer, but this time I’m going to put what are by far the MOST IMPORTANT figure announcements first. I’m not even “Read more”-ing them, this is how important they are!

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Yes, it’s Sarah and Akira! From the original Virtua Fighter! In their beautiful circa 1993 blocky polygon glory! In figma form! Holy crap, FREEing, you know how to get this girl’s attention (and, inevitably, money). Besides the crazy Sega nostalgia on display, this also means we are that much closer to the Vanessa figma thousands of fans are craving! (I count for thousands of fans, trust me.)

And now, everything else.

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