Ah, yes, it’s that time again – 2015 has shuffled off into the history books, and the majority of 2016 lies untold before us! Which means it’s also time for a now-annual Gaming.moe tradition – the Gaming.moe Waifu Awards.
In case you’re wondering – no, we’re not awarding awards to our favorite game waifus, because I’d have the same winner every year. It’s a name we adopted in the general spirit of the site for non-traditional year-end awards. Rather than doing typical categories like “Best Graphics,” “Best Fighting Game,” and the ever-argued-over GOTY, we give awards based on weird, arbitrary categories based on noteworthy happenings of the previous year. (You might want to check last year’s awards to get a better idea, as I explain the concept a little more in-depth there.)
2015 was a very good year for gaming as a whole. We got lots of fantastic new releases, juicy industry drama, and promising new projects. Of course, not all noteworthy happenings were the stuff of major hashtags and gaming news site headlines. Let’s celebrate the best (and worst) Waifus of 2015! Continue reading →
I made my third guest appearance on Laser Time’s Vidjagame Apocalypse podcast this week to talk about all manner of subjects. Since the show actually isn’t live yet as of this writing, I’m going to try not to spoil too much, but at one point I start going off into the history of Compile and the Puyo Puyo puzzle game series. Puyo Puyo Tsuu/2 was a massive hit in Japan and still considered a pinnacle of the series by many, but it also marks the apex of Compile’s meteoric, Puyo-fueled rise and fall into massive financial problems.
But that’s not the focus of this little featurette, given that I babbled about it at length on the program. Instead, I’m here to talk about Puyo Puyo Tsuu’s commercials; Specifically, a song that was used in them: Shakunetsu no Fire Dance (“Red-Hot Fire Dance”).
We’re used to songs being used to promote products in North American television commercials, but usually it’s stuff that’s already established as familiar through months or years of airplay. Japan has a tendency to tie new songs and talent more directly to products, often launching singles to accompany a shiny new ad campaign for a product. This is beneficial to both parties involved: the product being advertised gets association with a potentially hot up-and-coming talent, and the artist/song get additional exposure as people remember the catchy song snippet that played on TV and think, “hey, I should seek out the whole thing!” (The commercials display the song title and artist name specifically to help people remember what they heard.) Games utilize this tie-in strategy fairly often. Just look at Final Fantasy as an example: All of the single-player installments since 8 have prominently featured a vocal song in Japanese advertisements and in-game.
Puyo Puyo 2’s advertising hopped on the song tie-in bandwagon even earlier than Square did. They didn’t look too far outside of the firm for composition and vocal talent, however – they enlisted Katsumi Tanaka, one of their in-house composers,1 to do the vocals for the song they would use to promote Puyo Puyo 2 in various ads (and sell as a CD single later on). The result is Shakunetsu no Fire Dance, an infectiously catchy little dance number that ranks among my favorite pieces of promotional game music.
Since commercials are so short, however, you could only hear the whole thing on CD, in music videos, and in live show. Here’s a bonus video from the Saturn version of Puyo Puyo Tsuu featuring a (very heavily compressed) FMV of a live performance:
Even better: There are multiple language versions of the song! First off is the Korean version:
And guess what, there’s an English version too! Turn on the Japanese comments on Nico to see the subtitles with the transcribed English lyrics – they’re definitely off in that grammatically incorrect direct translation way, but at the same time, they actually do make sense. That’s more than you can say for a lot of English versions of Japanese songs.
The song’s legacy didn’t end with ads and performances in the mid-90s, however: it also features as Arle’s theme in Puyo Puyo Da!, the (rightfully) ignored dancing game spinoff of the Puyo series.
That’s more than anyone else has written about this weird little footnote in Puyo history in English, I think. How about we wrap this up with a Vocaloid cover?
He composed the fantastic Musha Aleste soundtrack, among many other things! ↩
Last week, another fine Games Done Quick event went down in the books, and as always, there were plenty of highlights: Swordless Zelda! More high-speed Tetris TGM! Races upon races with photo finishes! We watched, we stared in awe at amazing gaming skill, and we collectively raised $1.2 million dollars for Doctors Without Borders – a new record for the SGDQ events. But, as always, there are a lot of fantastic runs scheduled during an event that goes on for seven straight days that people with jobs and sleep schedules have to miss, particularly of games that might not be headliners like the Megamans and Marios and Metroids of the world. I’ve gone through and picked out some of my favorite runs from the event that you may have overlooked. Grab a drink, sit down, and watch some awesome folks play through some obscure (and a few not-as-obscure) games with amazing speed!
Oh boy, it’s Wonder Festival time again! Yes, Japan’s twice-yearly figure and modelling extravaganza just had its annual summer outing, and there’s plenty of great new stuff on display – especially if you like games! It’s a bit tough to find the interesting gaming figures amongst the massive amount of goodies on display, however.
That’s where I come in to help! I’ve been carefully searching for info on gaming-related figures from the show, and I’ve collected everything I’ve dug up here on this page to serve as a one-stop information source to know what kind of delightful game character figures you can expect to see go up for preorder from your favorite importer/exporter in the near future.
You might notice that this list doesn’t include *all* the gaming figures shown at the event. Like I said last time I did this feature, I understand that I’m omitting a lot of stuff from series like Im@s, Love Live, KanColle, Tony’s Shining stuff, etc. I’m not going to argue something stupid like “these properties aren’t games” because they are, obviously! But there are just so damn many of them that they’d dominate the list. I’d rather give the focus to more obscure stuff because hey, obscurity is our lifeblood here! I’m also skipping over stuff that’s already out for preorder, was shown elsewhere very recently, and/or hasn’t changed significantly since its last showing (i.e. that Orchid Seed Sorceress from Dragon’s Crown that still lacks a color prototype).
So normally I try to sort by manufacturer, but this time I’m going to put what are by far the MOST IMPORTANT figure announcements first. I’m not even “Read more”-ing them, this is how important they are!
Yes, it’s Sarah and Akira! From the original Virtua Fighter! In their beautiful circa 1993 blocky polygon glory! In figma form! Holy crap, FREEing, you know how to get this girl’s attention (and, inevitably, money). Besides the crazy Sega nostalgia on display, this also means we are that much closer to the Vanessa figma thousands of fans are craving! (I count for thousands of fans, trust me.)
I’ve always been a collector type ever since my youth (much to the chagrin of my parents), and though the stuff I’ve collected tends to change over time, it’s typically import goods with some connection to gaming. These days it’s primarily doujin goods and figures, but during my highschool/college years I acquired a sizable collection of physical game soundtracks and arrange CDs. MP3s were a thing back then, but portable MP3 players like the iPod weren’t1, so CDs were really the only semi-portable way to take your music with you. Me being who I am, I wanted my favorite VGM with me everywhere I went.
The problem with game music CD collecting is that it’s a niche market, even in Japan, so only a few stores carried a good VGM selection. Another issue was the price: Japanese CDs are ridiculously pricey compared to the West due to a whole mess of factors, so you’d be spending half the cost of an actual game just to legally own the music from it. A niche market combined with high prices meant stuff went out of print very quickly and would sometimes command absurd prices in the aftermarket.
Then iTunes happened. Love or hate Apple, iTunes provided a service people wanted: a way to cheaply and easily buy and enjoy music digitally. With the power of popular portable music players behind it, the iTunes store quickly became the favorite way of many consumers to legally obtain digital music. It also provided an easy way for producers and music labels to reissue old releases without having to put up the costs to reprint CDs and packaging – a perfect fit for niche markets like game music fans. For Japanese consumers, it’s even sweeter – they get all the music for considerably less than an actual CD.
While Japanese iTunes has a pretty amazing selection of game music, there’s also a substantial amount available on the US iTunes store, including a bunch of stuff you’d likely be surprised to find is available Stateside. Here are some recommendations for you to check out!
(Since I’m located in the USA, this article mostly covers items available in the US iTunes store. Availability may be different in your territory, but I encourage you to check and post your findings here! And hey, making a US iTunes account isn’t hard, either.)
It’s that time of year again: a weekend where rampaging figure nerds like me mash their F5 keys across numerous Japanese webpages to get sweet, sweet pictures of pretty new plastic figures from the twice-annual Wonder Festival. Wonder Festival is a celebration of all things figure, bringing together garage kit makers and builders, prepainted figure manufacturers, traditional action figure makers, and a whole brigade of fervent otaku.
Every Wonder Festival brings with it a plethora of pictures of new wares from numerous Japanese figure manufacturers. While I’m certainly a fan of figures in general, I’m most excited when my passions of gaming and figures collide to create gorgeous pieces of three-dimensional art. And I’m sure I’m not alone! Yet with so many manufacturers large and small competing for the attention of showgoers and photographers – and with juggernaut series like Kantai Collection spawning huge amounts of merchandise – it’s hard to sort through everything to find the gaming-related goodies.
That’s why I’ve done it for you! I’ve assembled a gallery of Wonder Festival’s gaming figure announcements, both prominent and obscure. Given how much gets shown at a typical WonFes, I may have missed a few things – if so, let me know and I’ll add them ASAP!
Some notes: I’m not posting garage kit pics, because as awesome as resin kits are, a lot of them are extremely difficult to obtain (since the creator probably makes less than a hundred of them). I’m trying to focus on stuff you actually have a chance of seeing in your hands sometime in the near future. I’m also aware that KanColle/Tony Shining Series/Love Live/Idolmaster/Senran Kagura etc. would technically fall under the gaming figures category. My major excuse for excluding them, in this case, is because there are like a billion of them and I’d rather look more at the gaming stuff that doesn’t get the plastic treatment quite as often.
Ahh, the early 90s. It was, indeed, time for Klax, but also time for a sharp rise in popularity of rap and hip-hop music. Anyone who was a kid watching cartoons on North American TV during the late 80s and early 90s was well aware of how companies quite cynically exploited hip hop music and culture to look “cool” and “with it” to the youth. We got all manner of terrible faux-rap theme songs, new and improved character designs with backwards baseball caps, and some of the most hilariously awful commercials ever transmitted through the airwaves.
Game companies were no exception when it came to utilizing hip-hop’s popularity for commercial means, with predictably bad results.
(To be fair, Nintendo would eventually improve Zeldarapping significantly.)
Making a commercial with a rap theme song was one thing, but taking inspiration from hip-hop and combining it with game music was something else entirely. The rapidly improving sound quality of VGM, bolstered by the introduction of CD-ROM redbook audio, gave enterprising game music composers the ability to implement things like samples and voice into their songs, allowing for them to create original rap and hip-hop tunes for games. The songs were still predominantly hilariously bad, of course, but there’s a weird and lovable kitsch to them that makes them incredibly fun to look back on. Most of them, anyway.
So today, we’re going to be looking at several of these awkward game-related attempts at jumping on a musical fad. I’ll be leaving out one really obvious track – the Street Fighter III Third Strike character select theme – since we featured it previously. (I’m also leaving out Parappa because it’s just too obvious.) Everything else on here should hopefully either jog memories or be completely new to you lovely readers. So put on your Reebok Pumps and bootleg streetwise Looney Tunes shirts, and get ready for a game music time warp!
If you’re anything like me, you had the Awesome Games Done Quick charity speedrunning marathon running throughout most of last week. The great thing about AGDQ is that, since it runs 24/7, there’s always something going on. However, since our frail humanoid bodies require things like “food” and “sleep” and “jobs through which we acquire necessary funding to live,” it’s almost impossible to watch everything that looks interesting on the AGDQ schedule as it airs live. While a lot of us make time to watch the speedruns of really big games, there are a lot of smaller titles with really fantastic play that get shown as well. But since they’re at odd times, or they’re of relatively unknown titles, or they’re not really viral-video material, they have a tendency to kind of happen and be forgotten. Even people who see the schedule and think “Yeah, I’ll watch this later” may likely forget them amongst all the other stuff happening that week.
But personally, I think there were a lot of really noteworthy speedruns at this year’s AGDQ that I worry a lot of folks missed out on. Yes, we all saw and enjoyed stuff like Tetris TGM and the Megaman X race and Boshy and Shovel Knight and blindfolded OoT, but just because you missed it and it wasn’t trending on Twitter doesn’t mean it wasn’t a great run. Here are some of my picks for the best runs of AGDQ 2015 that you might have missed!
A while back, I did freelance work for the Shonen Jump Alpha web portal, writing a bunch of assorted gaming content for them. One of the most fun bits I got to do was the Games We Love 2012 Awards, which was basically me, another freelancer, and my editor making up ideas for wacky awards that would stand out from the typical “Best Graphics,” “Best X360 Game,” “Favorite New Character” stuff, and I think it turned out nicely.
Unfortunately, SJ’s freelance budget got gutted soon after, and I haven’t written for them since. I’m still quite sad about that, because it was a really fun gig.
But that feature stuck with me, especially when I started thinking about posting a year-end wrap-up here. I don’t really like “Game of the Year” awards, mainly because my personal tastes are utterly divorced from the popular AAA software zeitgeist. I decided that, much like those Games We Love awards, I wanted to hand out awards (and “awards”) in categories less typical. We’re all about the less typical here at Gaming.moe, after all.
I also thought long and hard about what to name said awards. I posed the question to my followers on Twitter, who had some great suggestions1, but I was convincingly convinced to stick with my original idea of “The Waifus.”
So as we’re all aware by this point, Street Fighter V is a thing that’s coming. From the bits of gameplay footage we’ve seen so far, there’s already a tremendous amount of speculation over what is and isn’t in the game. Are parries there? (Probably not.) Is guard crush there? (Definitely.) Are there noodle hats? (Very, very yes.)
SF fans can argue for days about what gameplay systems they do and don’t want to see in-game, but there’s one thing we can all agree on:
I have literally one request for sf5. I don’t care if there’s parry,or air combos, or whatever. Only one thing matters. Indestructible.
Ah yes, Indestructible, aka The Next Door in its Japanese-lyrics incarnation. It seemed like Capcom was trying to attach some big-name Japanese musical acts to its games for a while: Dragon’s Dogma had a theme by B’z (actually a remake of a much older song of theirs, which was one of the first J-rock songs I downloaded in my high school MP3 hoarding days), while May’n did a song for the sadly-never-to-see-Western-release EX Troopers. Indestructible was by EXILE, a massive, number-one-hit-producing band consisting of many, many dudes. (I hesitate to call them a “boy band” because the Western concept of the term is very different.) When the time came to release new upgrades for SFIV, however, Indestructible was not included – likely a casualty of a higher-up not wanting to fork over additional royalties to an S-tier Japanese band.
However, the EVO crew somehow managed to secure the rights (and pay the royalties) to use the song again in the 2014 Ultra SFIV Grand Finals intro sequence. Having been in the crowd, I can assure you that people went bonkers at those opening notes, and a massive sing-along ensued. (Of course I joined in, what kind of terrible person do you take me for?) See for yourself in this footage someone else got from the event:
As much as we love Indestructible, however, it’s one of a wide variety of vocal songs related to fighting games and fighting game characters, which I touched on a little bit in my look at Virtua Fighter Costomize Clip. It’s not even the first song by well-known Japanese singers to be used as a game’s opening theme. This doesn’t make it any less awesome, of course, but there are lots and lots of other goofy fun fighting game vocal songs out there that we all should sing along to. Let’s have a look at some!