Moe Gaming Anime: Hi-sCoool! SeHa Girls

I must admit, when I first heard the news that the KEI-designed Sega Hard Girls were getting an anime, I was not terribly enthused. Not because I didn’t like the designs – hell, when I met KEI and was offered a sketch, I requested Saturn instead of the obvious Hatsune Miku – but more because the quality track records of game-themed anime and corporate-made material featuring moe anthropomorphics are pretty abysmal. Strangely, when I heard later that the show was being made in Miku Miku Dance – an inexpensive piece of CG animation software used primarily to create visuals for short music pieces – I became a bit more intrigued. After all, the delightfully absurd show gdgd Fairies had put MMD’s low-budget glory to utterly spectacular use. I said something on Twitter (which I can’t find – thanks, terrible Twitter search engine!) to the effect of “I would be perfectly okay with it if the Sega Hard Girls anime was just gdgd Fairies with old game jokes.”

Little did I know that that’s exactly what Hi-sCoool! SeHa Girls seems to want to be.

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Hitoshi Sakimoto Interview

(Notes: This interview is originally from GDC 2010. It was published in Russian in the magazine Strana Igr/GameLand. This is the first time this interview is available in English.)
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