Game Commercial Music Highlight: Shakunetsu no Fire Dance

I made my third guest appearance on Laser Time’s Vidjagame Apocalypse podcast this week to talk about all manner of subjects. Since the show actually isn’t live yet as of this writing, I’m going to try not to spoil too much, but at one point I start going off into the history of Compile and the Puyo Puyo puzzle game series. Puyo Puyo Tsuu/2 was a massive hit in Japan and still considered a pinnacle of the series by many, but it also marks the apex of Compile’s meteoric, Puyo-fueled rise and fall into massive financial problems.

But that’s not the focus of this little featurette, given that I babbled about it at length on the program. Instead, I’m here to talk about Puyo Puyo Tsuu’s commercials; Specifically, a song that was used in them: Shakunetsu no Fire Dance (“Red-Hot Fire Dance”).

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We’re used to songs being used to promote products in North American television commercials, but usually it’s stuff that’s already established as familiar through months or years of airplay. Japan has a tendency to tie new songs and talent more directly to products, often launching singles to accompany a shiny new ad campaign for a product. This is beneficial to both parties involved: the product being advertised gets association with a potentially hot up-and-coming talent, and the artist/song get additional exposure as people remember the catchy song snippet that played on TV and think, “hey, I should seek out the whole thing!” (The commercials display the song title and artist name specifically to help people remember what they heard.) Games utilize this tie-in strategy fairly often. Just look at Final Fantasy as an example: All of the single-player installments since 8 have prominently featured a vocal song in Japanese advertisements and in-game.

Puyo Puyo 2’s advertising hopped on the song tie-in bandwagon even earlier than Square did. They didn’t look too far outside of the firm for composition and vocal talent, however – they enlisted Katsumi Tanaka, one of their in-house composers,1 to do the vocals for the song they would use to promote Puyo Puyo 2 in various ads (and sell as a CD single later on). The result is Shakunetsu no Fire Dance, an infectiously catchy little dance number that ranks among my favorite pieces of promotional game music.

https://youtu.be/CHQJLmNHo_A?t=59s

https://www.youtube.com/watch?v=H-KNST8Dn20

Since commercials are so short, however, you could only hear the whole thing on CD, in music videos,  and in live show. Here’s a  bonus video from the Saturn version of Puyo Puyo Tsuu featuring a (very heavily compressed) FMV of a live performance:

https://www.youtube.com/watch?v=TiXuCzEAdnM

Even better: There are multiple language versions of the song! First off is the Korean version:

And guess what, there’s an English version too! Turn on the Japanese comments on Nico to see the subtitles with the transcribed English lyrics – they’re definitely off in that grammatically incorrect direct translation way, but at the same time, they actually do make sense. That’s more than you can say for a lot of English versions of Japanese songs.

The song’s legacy didn’t end with ads and performances in the mid-90s, however: it also features as Arle’s theme in Puyo Puyo Da!, the (rightfully) ignored dancing game spinoff of the Puyo series.

That’s more than anyone else has written about this weird little footnote in Puyo history in English, I think. How about we wrap this up with a Vocaloid cover?

  1. He composed the fantastic Musha Aleste soundtrack, among many other things!

Smooch First, Ask Questions About Your Past Life Experiences Later: The Amnesia: Memories Review

Part of the Gaming.moe mission, as I’ve said before, is to look at and review games that would likely get passed over by bigger review sites for various reasons. Visual novels as a whole are generally passed up for reviews on many big outlets, and that goes doubly so for visual novels that have some element that puts them way out of mainstream accessibility. In the case of No, Thank You!, which I reviewed a while back, that element was gay romance and explicit content, but in the case of Amnesia: Memories, it’s because it’s an otome game targeting a primarily female player demographic.

I’ve written about otome games in the past – it’s a genre that interests me on many levels. Since I wrote that piece a few years back, we’ve started to see a more steady flow of localized otome games come westward, particularly on mobile platforms. They seem to be doing well, as the labels Shall We Date? and Voltage had a very noticeable presence at this year’s Anime Expo, MangaGamer’s bringing over OzMafia!!, and there are hints that Sekai Project might be looking at otome titles as well.

Japanese publisher Idea Factory does some of the most well-known otome games on the market under their Otomate label, some of which have been licensed to US publishers like Aksys for translation. Since Idea Factory now has an official US branch, however, they have an opportunity to publish English versions of more of these games themselves – an opportunity they seized with the English release of Amnesia: Memories on PS Vita and Steam recently. Since IFI kindly provided me a review code for the Vita version, well, I certainly wasn’t going to pass up a chance to take a closer look at one of Otomate’s most enduring titles.

Amnesia6

Buckle up, readers, it’s time to mack on some digital boyfriends!

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Interview: Tatsuro Iwamoto, Ace Attorney Art Director

When your games are as heavily character-driven as visual novels are, having memorable character design is an absolute necessity. One of the best examples is the Ace Attorney series, which has delighted players worldwide with its engaging, distinctive casts of characters. The man behind many of character designs in the earlier Ace Attorney titles was one Tatsuro Iwamoto.

Iwatamoto is now freelance, doing jobs like creating the hunky dudes for Comcept/Idea Factory’s otome game Sweet Fuse (published abroad by Aksys Games) and, most recently, the character designs for the upcoming Monster Strike anime adaptation.1 Though he’s branching out quite a bit, it’s still Ace Attorney that is his most prolific work to this date. I had an opportunity a while back at Japan Expo USA 2013 for a short chat with Iwamoto about his time with Capcom and his work on Ace Attorney in particular. Read on to learn more about some of Capcom’s most endearing characters… and maybe some Michael Douglas movies, too.

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  1. Those Capcom ties must be pretty strong.