Last Rebellion is one of those games that really deserves an in-depth dissection, mainly because pretty much everything that could go wrong with a PlayStation 3 RPG did manage to go wrong here. You don’t win a kusoge of the year award from Japanese players without screwing up royally somewhere along the line, after all. Hell, it released in January of that year (2010) and was bad enough that it stuck in everyone’s minds for that long!
There’s one thing going for it, at least: some of the music by Rei Kondoh is good. Like, really good. Especially the main battle music, which is phenomenal:
Bonus: the Hironobu Kageyama theme song, which I’m pretty sure has never been sung at a concert. (But I’d sure love to be proven wrong there!)
I must admit, when I first heard the news that the KEI-designed Sega Hard Girls were getting an anime, I was not terribly enthused. Not because I didn’t like the designs – hell, when I met KEI and was offered a sketch, I requested Saturn instead of the obvious Hatsune Miku – but more because the quality track records of game-themed anime and corporate-made material featuring moe anthropomorphics are pretty abysmal. Strangely, when I heard later that the show was being made in Miku Miku Dance – an inexpensive piece of CG animation software used primarily to create visuals for short music pieces – I became a bit more intrigued. After all, the delightfully absurd show gdgd Fairies had put MMD’s low-budget glory to utterly spectacular use. I said something on Twitter (which I can’t find – thanks, terrible Twitter search engine!) to the effect of “I would be perfectly okay with it if the Sega Hard Girls anime was just gdgd Fairies with old game jokes.”
Little did I know that that’s exactly what Hi-sCoool! SeHa Girls seems to want to be.