Artbook review: Sonic the Hedgehog 1991__2016 by Cook and Becker

Hey guys, did you hear the news? Ever since Sonic Mania, Sonic is good again! I mean, nevermind that Sonic Colors came out and is easily one of the best platform games of that generation, Sonic officially doesn’t suck now! Rejoice!

And what better way to celebrate the triumphant revival of one of gaming’s most beloved and enduring characters than with a lavish artbook by Amsterdam-based modern/digital art publisher Cook and Becker? Why, that sounds like exactly the sort of thing I’d love to put on my shelf!

So here it is, Sonic the Hedgehog 1991__2016, a book celebrating Sonic’s 25 anniversary and packed with art, development anecdotes, and rarely-seen concepts, all printed on that sort of expensive, glossy paper that makes you feel like you’re ruining the book with your filthy fingerprint oils if you even think about touching it with your bare hands. This is the standard edition, which runs $47 USD plus shipping (which, while I don’t recall the exact amount, wasn’t as exorbitant as I expected.) There’s also a limited edition that comes with a lithograph for $125, but I decided to get just the basic book: I have more than enough prints and posters right now.

So let’s get a move on and dive right in to this hefty book!

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Book Review: Legends of Localization Book 1: The Legend of Zelda by Clyde Mandelin

I should preface this with, perhaps, an admission of potential bias: I think Fangamer is one of the raddest “nerd stuff” companies out there. Their merchandise is clever and classy, their clothing is nicely designed and high-quality, and they’re just a nice collection of really cool folks selling cool gear. They don’t put out books quite as often as clothing and accessories, but when they do, they’re usually pretty fantastic.1 So when Clyde Mandelin, well-known fan and pro translator, announced that he was going to expand on some of the material of his Legends of Localization site in book form, I was pretty hyped!

Though, I have to admit, I wasn’t horribly enthused by the initial choice of focusing on Zelda I. There really wasn’t a whole lot of text to the game, after all – how could you possibly fill up a 200-page book about it? As it turns out, however, there’s a lot of interesting ground to cover in localization that extends beyond just in-game text, and Mandelin’s book goes into all of it in great detail.

So, let’s get right to it – here’s a review of Legends of Localization, Book 1!

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Images used in this piece are a combination of my own and promotional images from Fangamer’s website. The latter should be easy to distinguish with the watermarks!

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  1. With the noted exception of SMB3 Brick by Brick, which I was so disappointed by that I vowed to start reviewing gaming books – and here I am!

Book review: Shigeki Toyama Works Artworks Volume by Zekuu/circle Game Area 51

First off, I apologize for this review taking so long – I haven’t been in the best of physical health this week, and that combined with the craziness of family obligations over the holiday weekend meant that I couldn’t update the site as I wanted to. I’d intended to have this up around last Monday or so, but those plans came crashing down fairly quickly. I don’t want to disappoint gaming.moe supporters with a lack of site content, but alas, sometimes real life foils even the best-laid plans. I’m working on a manner of contingency plan for the next time such a thing happens. Anyhow, on to the main piece!

A while back I wrote a piece for WIRED about the subsection of the Japanese doujinshi subculture that caters to gaming devotees. Part of the reason why doujin fascinates me so much is because of the sheer variety of stuff people create under the term, and the fact that there are other extremely passionate nerds self-publishing books about all manner of delightful gaming minutae makes me very happy indeed. I interviewed a publisher under the name Zekuu for the piece, as his circle, Game Area 51, does some of the most impressive and in-depth doujin publications on retrogames and important people involved with their creation. Thanks to his work, I’ve become more aware of the contributions of many creators to games and companies that have notable places in gaming history.

Such is the case with Zekuu’s books about Shigeki Toyama, who has a lengthy history at Namco. I was mostly unfamiliar with Toyama’s contributions to gaming, but the two volumes of doujin Zekuu published – two interview books and an artbook – have taught me a great deal about the man who designed Mappy, the iconic graphical imagery of Xevious, and several arcade cabinets and logos. He was also a robotics designer, helping create everything from small animatronics to massive amusement attractions (such as the gigantic Galaxian³ setup at the Osaka Expo in 1990). Later, he’d also be a key contributor to the design of Sony’s AIBO robot dog. After learning so much about everything Toyama had helped create, I found myself filled with a profound respect for his incredible talent. (And, to be honest, I felt a little bit embarassed that I hadn’t properly recognized it sooner.)

Out of the three books, I chose this one for review because it’s largely art-based – and since I’m writing for a primarily English-speaking audience, it doesn’t really do folks much good to recommend an interview book in Japanese. It’s 242 pages long, B&W, and contains a truly astounding amount of design material for some of the coolest, most ambitious stuff that Namco ever produced. Without further ado, let’s look over….

00_art_hyoushiShigeki Toyama Works: Artworks Volume (Toyama Shigeki Sakuhinshuu: Artworks Hen)

Cover image: A sampling of titles Toyama’s talent has touched

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