Raimais (Taito, 1988)

Nov 18, 2021 update: Raimais is out now on PS4 and Switch through Hamster’s Arcade Archives series of classic arcade re-releases. This is a pretty straight port, save for an option that enables the third ending to be accessed through normal play. Everything written here should still apply to the ACA version, though I’ll be adding a few things about the re-release soon. Enjoy this unsung classic!

Raimais is a special game to me.

A constant throughout my life is loving the hell out of games that few other folks seem to. No, I’m not talking about kusoge, here – I’m talking about games that are actually good, but which are unknown and unpopular. Case in point: my enduring love affair with Fighting Vipers 2.

That’s far from the only obscurity that really stokes the flames of burning game love within me, however. Over the years, I’ve come to have a deep appreciation for Taito’s late-80s and early-90s catalog, with a few titles in particular standing out as treasures that have gone most unrecognized by even devoted retro fans. But while one of my favorite lesser-known games, Night Striker, has seen a recent resurgence in popularity — well, in Japan, anyway — there’s another Taito title that wormed its way into my heart that remains mostly buried in their sprawling back catalog: a little game called Raimais.

Raimais, at first glance, doesn’t seem like the sort of game somebody would develop a deep affection for. It looks like a fairly standard-issue dot collection maze game  — a genre that had mostly fallen out of favor when the game hit in 1988 and seems even more dated now. But there’s a lot about this game that’s interesting, from how it aims to modernize one of the earliest gaming formulas to its rather unusual-for-the-time cutscenes and surprise ending… along with how its tendrils crept into another Taito title we’ve covered on this site. Not to mention its strange console offshoot…

Yeah, there’s a lot to cover here. So much, in fact, that I’ve actually had to separate this into several smaller pages. (Yes, the biggest article on gaming.moe so far is for a Taito obscurity that even Japanese players don’t discuss much. Is that really a surprise?) So, without further ado, let’s brave the labyrinth!

UPDATE: The Raimais 30th anniversary tribute doujinshi, RAIMANIAX, is now available! (EDIT: currently out of print, but please let me know if you would like a reprint!) It features lovely hi-res art of some of the color images below, as well as all-new artwork from a variety of artists!


Rika and Organizer by Ashley Riot

soghrika

Mspaint Rika and Organizer by Ant.

raimais_web

Art by Nina Matsumoto

Art by Hayame

Art by Keeterz

Send me more Rika fanart! I’ll post it here!

Special Thanks to: Zekuu, Ant, Tom James, mauve, Suddendesu, mountainmanjed, and Mark J

Syvalion (Taito, arcade, 1988)

The first thing I said to myself when getting this site up and running was “oh boy, I can’t friggin’ WAIT to talk about old Japanese Taito games!” And the first of said Taito games I want to look at is one that is oft overlooked in the West: Syvalion.

Syvalion

Syvalion was another creation of the late Fukio “MTJ” Mitsuji, who is perhaps best known for Bubble Bobble but was responsible for numerous Taito masterpieces (though personally, I’ll confess to wanting to like Rainbow Islands a lot more than I actually do like it). Syvalion is the third game by the Taito “Bubble Team” and considered another one of MTJ’s great works.

You’ll be hard pressed to see any affection for it outside of Japan, though. Syvalion doesn’t seem to have received any international releases, though a prototype “world” set of ROMs for use with MAME is floating about online. This is the only English version available, though the localization is… rough, to say the least. (So about par for the course for Taito arcade titles of this era.) It’s a truly fascinating game, though, so a closer look is certainly in order! Continue reading