Interview: Tetsuya Mizuguchi of Enhance Games

Tetsuya Mizuguchi was, at one point, known as a wunderkind for making great arcade racing games (and later Saturn ports of said racing games) before transitioning into a developer at the forefront of the intersection between music and games with titles like Space Channel 5, Lumines, and Rez. These days, he’s got a new company – Enhance Games – and is currently working on Rez Infinite, a re-imagining of perhaps his most beloved title for the PlayStation VR platform.

I had the opportunity to sit down with Mizuguchi at this year’s Game Developers Conference, not long after he gave his postmortem presentation on the production of Rez. Without further ado, let’s chat with Tetsuya Mizuguchi!

Continue reading

Gaming.moe’s Second-Annual Kusogecast this April 1st!

We’ve been around for a while now, and I’ve been doing my best to try and establish a few traditions around these parts. Last year on April Fools’ Day, we ran the Kusogecast, which involved many hours of playing a wide variety of garbage for your entertainment.

Well, we’re doing it again! We’re still going to play awful games for a lengthy stretch of time, but this go-around we’re going to limit it to a single title. We’re going to see how far I can get into the legendary Famicom RPG, Hoshi wo Miru Hito/Stargazer, in a six-hour stretch.

It’s going to be painful. And amazing. Painmazing!

Everything will be going down on my stream channel. We will be starting up on Friday, April 1st, at 5:30 PM PST and end around 11:30-midnightish. Co-commentators will be joining me throughout to share in the “””fun””” and “””excitement””” of one of the most utterly unfair RPGs ever.

(In case you’re wondering: I’m playing the patched, translated version with actual saves and fixed walkspeed. Yes, I know, it’s not the 100% authentic kusoge experience, but I think constant password re-entry whenever I wipe isn’t particularly entertaining as a viewer. No savestates, at least, so I’m still suffering!)

If anything changes — which is possible, given some connection hiccups I’ve had lately — I’ll be sure to post it on my Twitter accounts, @Zerochan and @Gamingmoe. I’m looking forward to another April 1st of terrible retrogames, and I hope you are, too!

Book Review: Legends of Localization Book 1: The Legend of Zelda by Clyde Mandelin

I should preface this with, perhaps, an admission of potential bias: I think Fangamer is one of the raddest “nerd stuff” companies out there. Their merchandise is clever and classy, their clothing is nicely designed and high-quality, and they’re just a nice collection of really cool folks selling cool gear. They don’t put out books quite as often as clothing and accessories, but when they do, they’re usually pretty fantastic.1 So when Clyde Mandelin, well-known fan and pro translator, announced that he was going to expand on some of the material of his Legends of Localization site in book form, I was pretty hyped!

Though, I have to admit, I wasn’t horribly enthused by the initial choice of focusing on Zelda I. There really wasn’t a whole lot of text to the game, after all – how could you possibly fill up a 200-page book about it? As it turns out, however, there’s a lot of interesting ground to cover in localization that extends beyond just in-game text, and Mandelin’s book goes into all of it in great detail.

So, let’s get right to it – here’s a review of Legends of Localization, Book 1!

product_book_LoL_1LoZ_main_1024x1024

Images used in this piece are a combination of my own and promotional images from Fangamer’s website. The latter should be easy to distinguish with the watermarks!

Continue reading

  1. With the noted exception of SMB3 Brick by Brick, which I was so disappointed by that I vowed to start reviewing gaming books – and here I am!