Like many folks in the games media, I got a copy of Super Smash Bros. for Wii U a few weeks before it released to the public. Priority #1 was unlocking as much stuff as I could (A task that’s proven surprisingly tough – I’m still missing a few stages), particularly the extra stages and music. Among the unlockables is Pac-Land, which is an extremely cool stage with a lot of neat implementations of the progression and hazards found in the original arcade game.
Pac-Land, however, doesn’t include the original Pac-Land theme, probably because of rights reasons (it’s a chiptune version of the old Hanna-Barbera Pac-Man cartoon theme song). There’s no shortage of songs to pick from in the stage, though, and among them is a medley of music from something called Libble Rabble.
I’m pretty sure most folks outside of Japan are going to look at this and just say “Libble Rabble? What the HELL is that?” If you’re here, however, you more than likely took that next step of actually attempting to find out what the hell Libble Rabble is. Well, folks, I’m here to tell you all about it. Get your magic ropes ready, ’cause we’re going to take a good look at Namco’s beloved-among-devout-Japanese-retrogamers-but-utterly-unknown-in-the-West arcade cult classic.
So the time change happened here in the USA this weekend, and like many folks subjected to Daylight Savings Time, the combination of bio-schedule disruption and winter shift to having less sunlight during the day makes me rather moody. Not to mention how cold it’s suddenly getting! Fortunately, we all have videogames and their blue, blue skies to make up for the seasonal loss of sunlight, and there’s no bluer skies than those of Sega arcade games! And what Sega arcade game is filled with blue skies, sandy beaches, and hot cars? All-time classic Outrun, of course!
Outrun, along with Space Harrier and After Burner (II), is one of the all-time classic soundtracks from the old Sega S.S.T. Band (now called H.). Hiroshi Kawaguchi was the maestro behind all of these scores, and he’s still kickin’ it as the veteran of Sega’s sound team.
Personally, I put Outrun’s tunes into two tiers: “Magical Sound Shower” and “Other Songs That Are Pretty Good I Guess But Why Would I Choose To Play Them Instead of Magical Sound Shower.” All of the songs from the game have been remixed and redone over time, most notably getting a modern makeover in the recent arcade and console updates for Outrun. These are all pretty fantastic, as well, but only Magical Sound Shower got the Hatsune Miku treatment in the Project Diva titles. It’s probably my favorite version of the tune.
One of the game music trends that I’m really, really sad kinda died around the early 90’s was the existence of named company music teams that would put on live shows and events. You had Zuntata (Taito), the JDK Band (Falcom), S.S.T. Band (Sega), Alph Lyra (Capcom), Gamadelic (Data East), and others that are probably skipping my mind. JDK Band is the only one that still really exists in a form like it used to have – most of the old Zuntata crew went off to do solo stuff, Alph Lyra just kinda petered out, and Gamadelic died along with Data East. While you still have some live game music events, they’re usually either medleys or planned for a composer or series rather than encompassing the works of a whole company with a rock-concert-like flair.
Why am I talking about this? Because I want to show you this awesome clip of a live S.S.T. Band performance of Magical Sound Shower from 1989, that’s why! Get a load of that atmosphere and the enthusiasm. I really, really feel like I missed out with never having had the opportunity to go to one of these.
EDIT: GSK linked me to a video of the late, great Kenji Eno, along with Sega musicians Tomoko Sasaki and Naofumi Hataya, performing Magical Sound Shower at WARP’s booth at Tokyo Game Show 1997. It’s really, really good, to the point where I’d be remiss if I didn’t add it in! (Also awesome: Jun Senoue was the guy who provided the upload!)
So yeah, Magical Sound Shower is great, a true classic piece of game music. But you know what? It’s actually not my favorite piece of Outrun music. Yeah, it’s my favorite piece from the original Outrun, but my personal most-beloved Outrun tune actually comes from 1989’s Turbo Outrun. Rush A Difficulty is a tune with a delightfully memorable Engrish title that plays for the first portion of the game, and it’s absolutely fantastic.
Why do I like it more than Magical Sound Shower? Well, I think it conveys actual the feeling of racing and speed more effectively. You hear this and you know damn well it’s videogame driving music. It’s fast, it’s upbeat, and it’s got a catchy but complex melody that gets you pumped just thinking about it. Now that’s what I call game music! Alas, it’s a lot harder to find alternative/remixed versions of this song, but I’m still pretty darn happy just having the original to listen to. Maybe we can convince Takenobu Mitsuyoshi to slap lyrics on it someday. Ah, a girl can dream…
Last Rebellion is one of those games that really deserves an in-depth dissection, mainly because pretty much everything that could go wrong with a PlayStation 3 RPG did manage to go wrong here. You don’t win a kusoge of the year award from Japanese players without screwing up royally somewhere along the line, after all. Hell, it released in January of that year (2010) and was bad enough that it stuck in everyone’s minds for that long!
There’s one thing going for it, at least: some of the music by Rei Kondoh is good. Like, really good. Especially the main battle music, which is phenomenal:
Bonus: the Hironobu Kageyama theme song, which I’m pretty sure has never been sung at a concert. (But I’d sure love to be proven wrong there!)