The 2015 Gaming.moe Waifu Awards

Ah, yes, it’s that time again – 2015 has shuffled off into the history books, and the majority of 2016 lies untold before us!  Which means it’s also time for a now-annual Gaming.moe tradition – the Gaming.moe Waifu Awards.

In case you’re wondering – no, we’re not awarding awards to our favorite game waifus, because I’d have the same winner every year. It’s a name we adopted in the general spirit of the site for non-traditional year-end awards. Rather than doing typical categories like “Best Graphics,” “Best Fighting Game,” and the ever-argued-over GOTY, we give awards based on weird, arbitrary categories based on noteworthy happenings of the previous year. (You might want to check last year’s awards to get a better idea, as I explain the concept a little more in-depth there.)

2015 was a very good year for gaming as a whole. We got lots of fantastic new releases, juicy industry drama, and promising new projects. Of course, not all noteworthy happenings were the stuff of major hashtags and gaming news site headlines. Let’s celebrate the best (and worst) Waifus of 2015! Continue reading

This is the post about Undertale (feel free to visit it anytime)

(Header art by ellenalsop from tumblr)

So it’s come to this: I’m writing about Undertale, as is seemingly required of any games journalist worth their salt at the moment. Not that I mind at all – Undertale was genuinely one of the best gaming experiences I’ve had all year, and a game worth analyzing with a critical lens on numerous levels. (I’m only sad that my pile of paid reviews prevented me from getting to it sooner than I actually did, because I could only go into it about 85% fresh rather than 100% fresh.)

I’ve played and finished Undertale on the Neutral and Pacifist endings1. I’ve come to realize that it’s nearly impossible to really talk about Undertale without massive spoilers for the experience, because Undertale is considerably more dense than its short playtime (5-7 hours for each ending in my case) might make it seem. Everything feels deliberately designed to build the game’s world without any dull padding or superfluous filler, which is why the whole thing just feels so darn good – but also why even talking in more than the vaguest terms about the game can detract from the experience. So lemme just go ahead and put this here:

SPOILER WARNING: HOLY CRAP IS THERE GONNA BE SPOILERS HERE, just play the game already if you haven’t it’s real good

 

Ahem. Anyhow!

There have already been a bazillion posts written along the lines of “Undertale made me feels so hard that it took me on a feels trip to the Feeld of Dreams where Officer Fielmann arrested me for feelsing myself in public etc,” so I’m opting for something a bit different in this article. It’s clear Undertale takes a lot of influences from other games – the Mother/Earthbound series in particular – but there are a lot of interesting parallels and influences from other titles that don’t seem to have been picked up on as much. I’m going to point a few of these out – and say why I feel the comparison is valid, in some cases.

So, where to start…

Continue reading

  1. I watched slowbeef play the “genocide” route because hell no I couldn’t do that, I’m not a horrible enough person