The Continuing Underappreciation of Super Mario Bros 2 (by its own creators)

So hey, how about that Super Mario Maker 2, huh? I know a lot of people are raising a stink about online multiplayer restrictions at the moment, but playing Mario online in general sounds wholly unappealing to me, so I don’t particularly care either way. No, what I care about is that oh-so-interesting “Extra Game Styles” listing in the Maker part of Super Mario Maker 2.

We already know about Super Mario 3D World, but there’s definitely space for another non-standard game style there. Some have speculated that perhaps Nintendo is making a Maker mode based on Super Mario Bros 2, aka Super Mario Bros USA. If that’s true, then I am going to be obscenely happy.

Why? Because for a good chunk of my life, I have longed intensely for a proper follow-up to Super Mario Bros. 2, and Nintendo has never seen fit to deliver. If they won’t make it, then hopefully somebody else will.

You see, Super Mario Bros 2 holds a special place in my heart. It was the first game I ever finished, beginning to end, all by myself, and I was incredibly proud of that fact. I loved everything about it: The music, the level design, the character selection (of course I played as Princess, gotta have some representation), the overall theming… eight-year-old me was positively obsessed with SMB2, and for good reason: It’s a fantastic game that absolutely stands the test of time, and it’s a goddamned shame how the very people who made it have never bothered to revisit its gameplay.

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(Sort of) Review: Why NES Remix maddens me

It’s a feeling I think we’ve all experienced: the uncomfortable notion from withing that there is something deeply wrong with us for not enjoying a particular piece of media. It’s especially discomforting when it’s something that seems engineered to push all of our individual Like buttons, as though somehow we’re the ones that are flawed for not properly adoring this work made to cater explicitly to us.

This feeling cropped up when I started playing the NES Remix games on Wii U. Here were cleverly conceived compilations of classic NES titles with the addition of “remix” games: parts of classic titles remodeled and mashed together in unique ways to deliver bite-sized new challenges. I certainly love Nintendo history, having grown up on so many of these titles, so the concept excited me immensely. But actually playing NES Remix 1 and 2 on Wii U felt strangely unfulfilling,  even downright frustrating. I wondered if it was the platform – these sorts of short objective-driven challenge experiences, I feel, tend to work better in mobile games that you can dig out and play for ten minutes. With this in mind, I picked up Ultimate NES Remix on 3DS, but even playing it to break up long Persona Q sessions left me feeling more irritated than amused.  Obviously, it wasn’t the platform that’s the problem. So then, what is it that makes NES Remix considerably less than the sum of its parts?

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