The Problems with Metroid: Samus Returns

Boy, people sure do love some Metroid, huh?

Samus Returns was one of E3’s biggest surprises, though I certainly had trepidation when I learned that MercurySteam was the developer. They’re a bunch of passionate guys, obviously, but I’ve found their previous games (the best-known of which are the Castlevania: Lords of Shadow sub-series) to be… lacking, to put it simply. I tried to keep a little bit optimistic, saying “They must have made a hell of a pitch for Nintendo to give them the keys to a Metroid game.”

And then Samus Returns released. And it was… good, actually! Pretty darn solid. It’s got some cool map design, the atmosphere is great, and there’s some neat puzzle design. If I gave it a numerical score, it’d be a nice seven-out-of-ten. That means it’s quite good!

… but it’s still not the rave-fueled 9s and 10s I’ve seen handed out to the game. Honestly, I find those a bit of a head-scratcher, because while Samus Returns is good, it has problems. Some really big problems, even. And I didn’t see anyone really touching on them, either. I can understand the elation of finally getting a 2D Metroid again after so long, but Samus Returns isn’t perfect by a long shot.

Thankfully, on this wonderful web site o’ mine, I can eschew the standard review format and dive straight into everything that grinds my gears about Samus Returns. To be fair, some of these problems were also present in the original Metroid II: Return of Samus — but shouldn’t a remake try its best to fix some of that? I also haven’t played AM2R, so there won’t be any comparisons on that front. It’s just me, you readers, and a whole lot of nitpicking from someone who’s not a Metroid die-hard but loves this sort of game. So let’s jump right in…

(I wanted to get screencaps to better illustrate some of my points here, but the whole Miiverse work-around to get 3DS screens is a ginormous pain in the butt, so I eventually had to abandon the idea. So, this article’s going to be all-text. My apologies!)

Continue reading

The Gaming Figures of Winter Wonder Festival 2016

Y’know, with so many gaming websites now printing a bunch of general “nerd news” amongst gaming-related articles, I find it saddening how much Wonder Festival gets ignored. Here’s where all of the coolest gaming figures on the planet are being showcased, but nobody’s talking about them! It’s not even a matter of “well this stuff is only available in Japan” anymore – hell, GameStop and Hot Topic are stocking Nendoroids and scale PVC figures these days! It’s never been easier to get a lot of these things! But no, we’re gonna focus on unboxing whatever garbage Funko pooped out last week, I guess.

Oh, uh… I guess I got a little ranty there! Eheheh. Anyway! Winter Wonder Festival 2016 was last weekend, and with it came a whole mess of figure news! As usual, I’m here to collect the coolest gaming figures that were shown and put them all in one handy little article for you! Hooray! This year brought us some super cool surprises – while I was a little disappointed overall that my favorite manufacturers didn’t have much truly “wow”-inducing new stuff to show, the out-of-left-field announcements of stuff like a friggin’ figma Iron Fossil and Beat from Jet Set Radio more than made up for it.

The usual disclaimer: I know things like the Fate series. Shining stuff, KanColle, etc. fall under the “games” category, and I am excluding them because there are just so many of those figures that you can very easily find pics and info elsewhere.1  We’re focusing on the more under-the-radar gaming figures – the sort of stuff that doesn’t get merchandised in shiny plastic form all that often.

Click on the photos to see bigger versions if they’re available. And, as always, if I missed anything, let me know in the comments!

Images are sourced from Akibahobby, FigSoku, Dengeki Online, and the official Good Smile website.

Continue reading

  1. I would also like to welcome Granblue Fantasy into this category. Damn, does it EVER have some gorgeous figures, though.