Arkanoid vs. Space Invaders: The Epic Journey from F2P Hell

I think anyone who follows this site knows that I’m something of perfectionist: when I don’t have any editorial constraints, I’m the sort of person who will nitpick at something until it comes out just right. Sometimes, I feel like a piece is perfect almost from the get-go. Other times, well, it takes a while before I can mold a piece of writing into something I’m satisfied publishing. A lot of the stuff I cover here doesn’t see a lot of attention anywhere else, after all, and I want those folks who come here from a Google search on obscure gaming subjects to walk away feeling completely satisfied. So when I write a big ol’ piece about Raimais or MC Hammer’s video game influence or weird as hell Virtua Fighter OVAs, I want it to be really, really good.

So when Arkanoid vs. Space Invaders originally came and went as a Japanese-exclusive F2P mobile game, I wanted to write a lot about it. I would be the only person memorializing this odd little game chock-full of Taito fanservice in English, after all, and it would be my duty to preserve a little piece of gaming history most others would overlook. I’d done something similar for Bubblen March, another Taito F2P game that died suddenly months after I wrote about it, but in this case, I wanted to do it better.

Unfortunately, my perfectionistic tendencies kicked into overdrive, and while I poked away at it for months on end, I never really felt satisfied with the piece as a memorial. I was the sole person enshrining this game’s memory, dammit, I had to do the best job I could, and I would have rather not posted anything at all than posted something I wasn’t happy with.

But then a funny thing happened: out of nowhere, Arkanoid vs. Space Invaders was reborn as a global paid app on iOS and Android. For about $5, you can play the game with no further strings attached.

It was a weird relief: I didn’t have to hold myself responsible for preserving the game’s memory outside of Japan, because now it not only existed again, but was available in roughly a dozen different languages. It’s received a fair bit of word-of-mouth and good initial reception, too. However, I still think there’s something to be looked at here, since many of the people now playing the game didn’t have an opportunity to see how the game was transformed in its unlikely revival.

I think it’s finally time to sit down and talk about Arkanoid vs. Space Invaders.

Continue reading

Why we should pay attention to free-to-play games

I originally had a good chunk of this text as the intro to my upcoming Terra Battle article, but it became so long-winded that I felt it’d be better off as its own bit. It occurred to me that rather than front-loading a piece that’s supposedly dedicated to a specific game with way too much text justifying covering free-to-play games, I should make it its own little editorial. After all, free editorial is part of the reason I started Gaming.Moe to begin with.

Continue reading