Arkanoid vs. Space Invaders: The Epic Journey from F2P Hell

I think anyone who follows this site knows that I’m something of perfectionist: when I don’t have any editorial constraints, I’m the sort of person who will nitpick at something until it comes out just right. Sometimes, I feel like a piece is perfect almost from the get-go. Other times, well, it takes a while before I can mold a piece of writing into something I’m satisfied publishing. A lot of the stuff I cover here doesn’t see a lot of attention anywhere else, after all, and I want those folks who come here from a Google search on obscure gaming subjects to walk away feeling completely satisfied. So when I write a big ol’ piece about Raimais or MC Hammer’s video game influence or weird as hell Virtua Fighter OVAs, I want it to be really, really good.

So when Arkanoid vs. Space Invaders originally came and went as a Japanese-exclusive F2P mobile game, I wanted to write a lot about it. I would be the only person memorializing this odd little game chock-full of Taito fanservice in English, after all, and it would be my duty to preserve a little piece of gaming history most others would overlook. I’d done something similar for Bubblen March, another Taito F2P game that died suddenly months after I wrote about it, but in this case, I wanted to do it better.

Unfortunately, my perfectionistic tendencies kicked into overdrive, and while I poked away at it for months on end, I never really felt satisfied with the piece as a memorial. I was the sole person enshrining this game’s memory, dammit, I had to do the best job I could, and I would have rather not posted anything at all than posted something I wasn’t happy with.

But then a funny thing happened: out of nowhere, Arkanoid vs. Space Invaders was reborn as a global paid app on iOS and Android. For about $5, you can play the game with no further strings attached.

It was a weird relief: I didn’t have to hold myself responsible for preserving the game’s memory outside of Japan, because now it not only existed again, but was available in roughly a dozen different languages. It’s received a fair bit of word-of-mouth and good initial reception, too. However, I still think there’s something to be looked at here, since many of the people now playing the game didn’t have an opportunity to see how the game was transformed in its unlikely revival.

I think it’s finally time to sit down and talk about Arkanoid vs. Space Invaders.

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Arcade Road Trip: Natsuge Museum (Akihabara, Tokyo)

I visited Japan for the first time in a while over the holidays, spending my new year with a posse of fellow nerds celebrating in the most irredeemably dorky way possible: Comiket and arcade-hopping. (And a few game bars, too, for good measure – A Button is a lot smaller than I thought it would be!) While some Tokyo arcades like Mikado and HEY have already developed a strong reputation among retro-obsessed fans from abroad, I’d like to showcase a smaller, cozier, but similarly cool retro game space called the Natsuge Museum.

The name “Natsuge Museum” is derived from a combination of the words “natsukashii” (nostalgic), “Game,” and “Museum.” It’s located a short walk away from Akihabara station, though it’s in the opposite direction of Chuo-dori where HEY and most of the major stores are located. It’s a bit easy to miss: it’s not on any major roads, and its signage is limited to a few posters and banners hanging around the vicinity. It’s a fair bit smaller than those arcades, as well, being a single-floor establishment with as many machines as possible crammed into the space while still allowing you to move – just like the good ol’ game centers of old! This place is here to make you feel like you’ve warped back to the 80s, or perhaps the early 90s, when little arcades like these dotted the landscape, offering fun, strange, and challenging titles for everyone who was willing to waltz in and plunk a couple hundred yen into the machines.

Let’s take a more detailed look inside, shall we?

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