Why I love short games

Summer Games Done Quick is a thing that’s happening right now, and I can’t help but find a bit of irony in the fact that, in the quest to be able complete games as quickly as possible, a lot of these runners have poured hundreds of hours into individual games. Many of these titles would be considered “short games,” things you’d wrap up nicely in a couple of hours with some adequate gaming skills if you were playing “casually.”1 Being short, however, is often considered a detriment to a game’s quality. Even with our massive backlogs of unplayed Steam Sale acquisitions and potentially ill-advised Amazon purchases Cheap Ass Gamer alerted us to, we still somehow view not getting a long game as a detriment.

But you know what? That way of thinking is wrong. Short games are friggin’ fantastic and I want more of them.

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  1. I kinda hate that “casual” in speedrunning lingo refers to “not playing for speed.” Under that logic, a crazy max-level all-skills-learned RPG run is “casual.” I don’t get it.