Interview: the minds behind Mario and Luigi: Paper Jam, Akira Otani and Shunsuke Kobayashi

It’s weird to think that Mario, one of the most influential and important action game series ever, not only has an RPG spinoff, but has multiple such spinoffs. The original Super Mario RPG felt like a unique, one-off affair back in its time, but the groundwork laid by that title has since spawned the Paper Mario and Mario and Luigi series. After years of doing their separate takes on the Mario universe – and producing some all-time classics in the process – the two series recently crossed over in the 3DS game Mario and Luigi: Paper Jam. (Can we stop and ruminate on the sheer brilliance of that title for a bit? It works beautifully on so many levels.)

I had the opportunity to talk with Mr. Akira Otani of Nintendo and Mr. Shunsuke Kobayashi of Mario and Luigi series developer Alphadream about the creation of this 2D/3D adventure. Read on for some fun little tidbits about what went on behind the scenes of this game’s creation!

Please note that since this was an email-based interview, it’s a bit shorter and doesn’t have quite the same back-and-forth as the interviews I do in person or over voice/IM. There will also be minor spoilers for events about halfway through the plot. Please be aware, and I hope you enjoy it!

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Indie RPG review: OFF by Mortis Ghost

One of the biggest frustrations of being a JRPG fan is the constant blanket dismissals of the genre from both players and the media. You’ll hear that JRPGs are juvenile, that the stories are garbage, that they’re filled with hackneyed character tropes and poorly written dialogue. It’s annoying because we know, deep down, that there are far too many JRPGs out there to which those complaints apply perfectly.

Yet the genre is brimming with unexplored potential. In fact, I’d argue that the format of the JRPG – a linear adventure punctuated with story scenes, exploration bits, and combat – is one of the best out there for telling fantastic stories in games. It allows us to engage with a large cast of characters, explore and understand the complexities of a world not our own, and take part directly in the physical and emotional struggles of the characters that populate these fantasy realms. The potential for so much awesome world-building, character development, and emotional depth is right there, and yet so often it’s squandered on yet another variation of The Continuing Adventures of Team Anime Archetypes.

That’s why games like OFF make me very happy, because they remind me that JRPG styled games can be more. So, so much more.

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