Mikie (Konami, arcade, 1984)

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One of the best thing about the early-80s worldwide arcade boom was the sheer creativity exhibited in the concepts. The youth of the gaming medium meant that developers would try anything and everything looking for the next megahit. I mean, yeah, there were definitely a lot of alien-shooty spaceship games, but there was also stuff that you’d have a hell of a time trying to pitch to corporate higher-ups nowadays. (“I mean, yeah, the space marine FPS is a safe bet, but I’ve got something even cooler! Imagine a game where you’re fighting against another guy, with a lance, and you’re riding an ostrich, just kind of flapping around this weird space-time void! Wouldn’t that be awesome? It’ll sell MILLIONS!”)

Technical limitations also forced games to veer away from realism into realms of strangeness and abstraction. Even games that had a setting based in some matter of reality would have to rewrite “rules” in order to make them into something that would make a (theoretically) fun game. Clearly this was the problem facing the Japanese programmers at Konami when they decided they wanted to make a game about American high school life. Not only did these guys have zero actual experience in American high schools, but what the hell kind of game could you make out of that? After much deliberation, it was decided to focus on the major element of high school everyone remembers: terrible people in highly visible and obnoxiously dramatic teenage relationships.

So now, let’s take a look at this very early Konami arcade game, one that puts us in the shoes of Mikie, high school asshole extraordinaire.

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